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Siggator

30 Audio Reviews

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Idk what mood i'd need to be in to listen to this but I'm sure I couldn't describe it with words.

my only suggestion would be to add a pad... or some sort of melodic thing.
(also the mixing, the parts that aren't the breakcore are much louder then the breakcore things and are like a jumpscare help--)

you good at programming breaks though, must admit.

8-BITek responds:

Thanks
Those calm moments are not louder than the typical breakcore sections. They have a different maximum loudness but a similar LUFS level. That's because the breakcore moments are distorted, while the calm ones are not.

Amazing vibe and atmosphere built on this one, sounds really cool. It really puts the jungle in jungle, don't it? Does feel a bit top-heavy as far as mixing goes, you may want to consult reference tracks to make sure whatever you use to monitor isn't lying to you.
Does feel a bit repetitive, after awhile, doing stuff to vary it up, even just as simple as having a part have reverb and the other part dry can help spice it up and keep interest throughout the track. Even for a song designed to be repetitive, little things to change it up can really help it come alive!
Nice work overall though, love the vibes!

8-BITek responds:

Thanks for the advice

Love the composition on this! The pianos and strings compliment the rest of the chaos so well. I deduct a star not because of the music itself but because of the mixing (and in someways the sound selection). Drums get lost in the mix aswell as other elements like the piano, serving to muddy the listening experience rather then add an element to it.
Drums could be helped by layering and also sidechaining more then just the bass and such.

Reason I say in someways this is sound selection related is because it would likely work better and be a lot easier to mix when you have sounds that don't clash with each other, or take up each other's space. As an example for giving elements enough space, one idea would be to take the main "pad" elements at 1:05 and transpose them down to take more of the midrange, so the piano at the top has room to breathe and can stand out as a lead part.
At 1:23 there are like, 3 elements all fighting for the high-range spots, being the piano, vocal, and strings/pad; two of those being lead parts. Use the whole spectrum; put some parts in mid-range, some in high-range, and don't overcrowd them! You can also use panning for extra space if needed. Overall the mix is high-end heavy and that needs to be tuned down a bit, and be given some mid-range.

Apart from that it sounds really nice, just gotta work on that mixing in my opinion.

G2961 responds:

Yes, thank you very much for such a feedback! Yes, I agree that it would be worth working on the mix, but I am not such a pro at making a good mix. Thanks for the feedback, I really appreciate it!

bro what you on saying actual music soon, this is real music already man
I deduct half a star merely cause of the mixing, especially around the 2nd chorus & buildup gets a bit weak.
apart from that very good stuff and is indeed "actual" music!

Cool stuff!
Arrangement for the drops do feel a bit off, drops could happen sooner and be more satisfying. Right now it feels like it fakes doing the drop, but then the drop doesn't even happen for like another full measure! So making the drop come in sooner both times could help with that.
Sound design/selection for the beginning synth and the bass could be better; the bass feels a bit too wet in the drops and the beginning lead synth seems a bit over-processed and perhaps a different sound would fit into the track better in general.

Other then that, everything else feels pretty solid! I do enjoy the background synth melodies, it adds a lot.

baryiscool responds:

i like wet basses for some reason
idk why people hate on them so much

also the begining of the song (the serum patch i made)
feels funky.. like old 1980s type dogshit synth
i love the detune on it so that's why it sounds a bit odd

normally my songs have faster drops but i like the tension it build when it doesn't just drop after 20 sec

Really nice sound design and such you've got going on. Bass is kinda generic, doing something a bit more unique would be much cooler in my opinion. That's the only production feedback I have; everything else is pretty much spot on for a generic DnB song lol.

Minor thing but the drums feel a tad too quiet, particularly the snare. Doesn't feel as impactful as it should be; could be a lack of sidechain perhaps.

Amazing vibe.. weirdly reminds me of my own style of music. Has my own style been outdone? Regardless, good work!

perfection has been achieved

typical spirit garden masterpiece
only reason for not full 5 star is it does get a little bit samey with the drums and rhythm, a bit more variation to spice up the second half would do very well.
although..
..is continue a reference to how I want the song to continue?

Solid atmosphere and track, really enjoy the melodies. The intro is good, establishes a pattern for the whole track while still being varied enough to be interesting. However, the drums feel very strange and out of place. The the way they are mixed feel weird and are definitely way too loud and present. I think it could be fixed by removing the distortion and turning the volume of them down a bit; idea being to get them less present in the mix, since I think that would fit the vibe of the track better. As for the programming of them, I don't think how they're done really fit the song. I would suggest you to reference other tracks of similar style to see how they do drums, my idea would be to do a simplified beat similar to what a real drummer would do. (if you want I could provide an example on discord)
Not that complex drums are bad, but the particular patterns used in this track don't seem to fit it.
The bass guitar seems to have some really complex lines. It likely would sound better being simplified, especially in the beginning section. It works in the drum section, but doesn't really fit in the beginning, since it doesn't really build up to anything.

hi! i like to make music, typically breakcore, dnb, jungle, and its usually atmospheric.

Age 20, Male

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